GTA III proves that you can have both depending on your mood. Others think that linearity is the only way to sustain an involving dialogue. Some see the future of PC games lying in freedom of choice, where the developers create a world and a loose sketch of a game to cover the joins. One of the big debates over the past couple of years has been about freedom. I started getting scared that I was going to finish my ZONE career a virgin, which is why I insisted GTA III was going to be mine.įor me it's a flawed masterpiece that manages to do almost everything right. I've been on ZONE for three long years now and thanks to a combination of bad luck, lack of time and a reviews editor who refuses to give me anything that might be half-decent to review, I've never given 90 per cent to a game before. Look forward to it in the next version, but for now don't let it put you off one of the best gaming experiences of all time.Īnd I don't use words like that lightly. And expecting a real MMORPG version of GTA III in addition to the single-player game was never going to happen. The naysayers might have been appeased with the ability to race around the city but most of us got bored of Midtown Madness a couple of years back. If you've played the game you can see sense in that. Despite persistent rumours, Rockstar told us it never had any intention of tacking a multiplayer option onto what it sees as a quintessentially single-player experience. Bad news first though: there's no multiplayer. Therefore, you'll have to keep an eye on the clock when taking passengers from one place to another: if not, he'll get angry and demand to get out of the car.Yep, Grand Theft Auto III is finally here, despite a long and torturous wait that involved thumb-twiddling, persuading my partner that buying a PlayStation 2 would be a sound investment, blagging a copy from Take 2 and half-completing the game before phoning Take 2 on a daily basis enquiring where the hell the PC version was. #CRAZY TAXI 3 PC STUCK ON LOADING DRIVERS#
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